DEVELOPER BLOG

THE UNDERLYING WORLD OF COLLISION

In videogames, the world you see and the world you collide with are quite different. It's time to delve into an invisible world that can make or break the player's experience: collision.

LET THERE BE LIGHT: HOW WE DO A LIGHTING PASS

Lighting isn't simply what we can see. It also significantly impacts gameplay by directly affecting elements ranging from User Experience to World Building. This article will demonstrate the steps taken when performing an environmental lighting pass.

THE ART PIPELINE

As development moves forward, organization and efficiency have become more crucial than ever. For this Dev Blog post, we decided to share our art pipeline and explain the process we follow when creating hard-surface assets.