# DEVELOPER BLOG

[LEVEL DESIGN IN 4 DIMENSIONS](https://ratloopgamescanada.com/dev-blog/level-design-in-4-dimensions)

In a recent Q&A, we were asked how LEMNIS GATE's time looping mechanics affect the game's Level Design. As you can see in our post about [Greyboxing](https://ratloopgamescanada.com/dev-blog/greyboxing), our LD fundamentals are pretty similar to other FPSs, but there are core differences worth pointing out.

[LET THERE BE LIGHT: HOW WE DO A LIGHTING PASS](https://ratloopgamescanada.com/dev-blog/lighting)

Lighting isn't simply what we can see. It also significantly impacts gameplay by directly affecting elements ranging from User Experience to World Building. This article will demonstrate the steps taken when performing an environmental lighting pass.

[GREYBOXING A LEMNIS GATE WORLD](https://ratloopgamescanada.com/dev-blog/greyboxing)

Developing a title like LEMNIS GATE is no easy job. One of the most crucial aspects of any video game is level design. Given that, we’ve consulted with our in-house level designer and picked his brain to determine what elements he considers when greyboxing levels.
