DEVELOPER BLOG

LET THERE BE LIGHT: HOW WE DO A LIGHTING PASS

Lighting isn't simply what we can see. It also significantly impacts gameplay by directly affecting elements ranging from User Experience to World Building. This article will demonstrate the steps taken when performing an environmental lighting pass.

GREYBOXING A LEMNIS GATE WORLD

Developing a title like LEMNIS GATE is no easy job. One of the most crucial aspects of any video game is level design. Given that, we’ve consulted with our in-house level designer and picked his brain to determine what elements he considers when greyboxing levels.

HOW TIME SETS LEMNIS GATE APART

Given the large number of new releases coming out every year, we are often asked about what sets our game apart. Funnily enough, the element that makes LEMNIS GATE unique is present in every other game, but in this case, it is explored from a vastly different perspective.

THE IMPORTANCE OF THE WEEKLY PLAYTESTS

In this Developer Blog article, we talk about our weekly internal playtests and how it positively impacts not only the game but the team behind it.

WHY IS “GAMEPLAY FIRST” OUR MANTRA?

In this Developer Blog issue, we discuss why “Gameplay First” is our mantra and how it directly affects our approach to Game Design.

THE PSYCHOLOGY OF ACHIEVEMENTS

Achievements are extremely popular in the gaming universe. Let’s have a look under the hood at some of Lemnis Gate’s achievements and pull back the red curtain to reveal their game design motivations:

THE CREATION OF THE GHOST MODE

This Dev Blog article discusses the creation of the Ghost Mode mechanic on our upcoming title, Lemnis Gate. In this Turn-Based First-Person Shooter, we prove that death is not the end if you're in a Time Loop.

TURN-BASED FPS 101

Lemnis Gate is a Turn-based First-Person Shooter set inside of a time loop. Read this article to learn more about the game's concept, time-bending mechanics, and gameplay. Every detail is explained followed by GIFs demonstrating the game's flow.