# DEVELOPER BLOG

[GREYBOXING A LEMNIS GATE WORLD](https://ratloopgamescanada.com/dev-blog/greyboxing)

Developing a title like LEMNIS GATE is no easy job. One of the most crucial aspects of any video game is level design. Given that, we’ve consulted with our in-house level designer and picked his brain to determine what elements he considers when greyboxing levels.

September 24, 2020

Tags: [Game Design](https://ratloopgamescanada.com/dev-blog/category/Game+Design), [Lemnis Gate](https://ratloopgamescanada.com/dev-blog/category/Lemnis+Gate), [Level Design](https://ratloopgamescanada.com/dev-blog/category/Level+Design), [Greyboxing](https://ratloopgamescanada.com/dev-blog/category/Greyboxing), [Game Dev](https://ratloopgamescanada.com/dev-blog/tag/Game+Dev), [Gameplay](https://ratloopgamescanada.com/dev-blog/tag/Gameplay)
