# DEVELOPER BLOG

[LEVEL DESIGN IN 4 DIMENSIONS](https://ratloopgamescanada.com/dev-blog/level-design-in-4-dimensions)

In a recent Q&A, we were asked how LEMNIS GATE's time looping mechanics affect the game's Level Design. As you can see in our post about [Greyboxing](https://ratloopgamescanada.com/dev-blog/greyboxing), our LD fundamentals are pretty similar to other FPSs, but there are core differences worth pointing out.

[GREYBOXING A LEMNIS GATE WORLD](https://ratloopgamescanada.com/dev-blog/greyboxing)

Developing a title like LEMNIS GATE is no easy job. One of the most crucial aspects of any video game is level design. Given that, we’ve consulted with our in-house level designer and picked his brain to determine what elements he considers when greyboxing levels.
