# DEVELOPER BLOG

[WHY IS “GAMEPLAY FIRST” OUR MANTRA?](https://ratloopgamescanada.com/dev-blog/mantra)

In this Developer Blog issue, we discuss why “Gameplay First” is our mantra and how it directly affects our approach to Game Design.

[Read More](https://ratloopgamescanada.com/dev-blog/mantra)

## Tags
- [Game Design](https://ratloopgamescanada.com/dev-blog/category/Game+Design)
- [Lemnis Gate](https://ratloopgamescanada.com/dev-blog/category/Lemnis+Gate)
- [UE4](https://ratloopgamescanada.com/dev-blog/category/UE4)
- [Vivian Yen](https://ratloopgamescanada.com/dev-blog?author=57be025d5016e19d593865b1) (May 28, 2020)
- [Game Dev](https://ratloopgamescanada.com/dev-blog/tag/Game+Dev)
- [Gameplay](https://ratloopgamescanada.com/dev-blog/tag/Gameplay)
- [Unreal Engine](https://ratloopgamescanada.com/dev-blog/tag/Unreal+Engine)
- [Turn-Based](https://ratloopgamescanada.com/dev-blog/tag/Turn-Based)
- [Game Mechanics](https://ratloopgamescanada.com/dev-blog/tag/Game+Mechanics)
- [Mantra](https://ratloopgamescanada.com/dev-blog/tag/Mantra)
