DEVELOPER BLOG

HOW TIME SETS LEMNIS GATE APART

Given the large number of new releases coming out every year, we are often asked about what sets our game apart. Funnily enough, the element that makes LEMNIS GATE unique is present in every other game, but in this case, it is explored from a vastly different perspective.

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Tags: Game Design, Lemnis Gate, Time
Author: Vivian Yen
Date: September 9, 2020

THE CREATION OF THE GHOST MODE

This Dev Blog article discusses the creation of the Ghost Mode mechanic on our upcoming title, Lemnis Gate. In this Turn-Based First-Person Shooter, we prove that death is not the end if you're in a Time Loop.

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Tags: Lemnis Gate, Game Design, UE4
Author: Vivian Yen
Date: March 12, 2020

TURN-BASED FPS 101

Lemnis Gate is a Turn-based First-Person Shooter set inside of a time loop. Read this article to learn more about the game's concept, time-bending mechanics, and gameplay. Every detail is explained followed by GIFs demonstrating the game's flow.

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Tags: Lemnis Gate, Game Design
Author: Vivian Yen
Date: July 15, 2019