# DEVELOPER BLOG

## [THE IMPORTANCE OF THE WEEKLY PLAYTESTS](https://ratloopgamescanada.com/dev-blog/playtest)

In this Developer Blog article, we talk about our weekly internal playtests and how it positively impacts not only the game but the team behind it.

## [WHY IS “GAMEPLAY FIRST” OUR MANTRA?](https://ratloopgamescanada.com/dev-blog/mantra)

In this Developer Blog issue, we discuss why “Gameplay First” is our mantra and how it directly affects our approach to Game Design.

## [THE CREATION OF THE GHOST MODE](https://ratloopgamescanada.com/dev-blog/ghost-mode)

This Dev Blog article discusses the creation of the Ghost Mode mechanic on our upcoming title, Lemnis Gate. In this Turn-Based First-Person Shooter, we prove that death is not the end if you're in a Time Loop.

## [TURN-BASED FPS 101](https://ratloopgamescanada.com/dev-blog/turn-based-fps-101)

Lemnis Gate is a Turn-based First-Person Shooter set inside of a time loop. Read this article to learn more about the game's concept, time-bending mechanics, and gameplay. Every detail is explained followed by GIFs demonstrating the game's flow.
