# DEVELOPER BLOG

[LET THERE BE LIGHT: HOW WE DO A LIGHTING PASS](https://ratloopgamescanada.com/dev-blog/lighting)

Lighting isn't simply what we can see. It also significantly impacts gameplay by directly affecting elements ranging from User Experience to World Building. This article will demonstrate the steps taken when performing an environmental lighting pass.

[Read More](https://ratloopgamescanada.com/dev-blog/lighting)

## Tags
- [Game Art](https://ratloopgamescanada.com/dev-blog/category/Game+Art)  
- [Game Design](https://ratloopgamescanada.com/dev-blog/category/Game+Design)  
- [Lemnis Gate](https://ratloopgamescanada.com/dev-blog/category/Lemnis+Gate)  
- [Level Design](https://ratloopgamescanada.com/dev-blog/category/Level+Design)  
- [UE4](https://ratloopgamescanada.com/dev-blog/category/UE4)  
- [Lighting](https://ratloopgamescanada.com/dev-blog/category/Lighting)  
- [Vivian Yen](https://ratloopgamescanada.com/dev-blog?author=57be025d5016e19d593865b1) December 2, 2020  
- [Lemnis Gate](https://ratloopgamescanada.com/dev-blog/tag/Lemnis+Gate)  
- [Lighting](https://ratloopgamescanada.com/dev-blog/tag/Lighting)  
- [World-Building](https://ratloopgamescanada.com/dev-blog/tag/World-Building)  
- [Gameplay](https://ratloopgamescanada.com/dev-blog/tag/Gameplay)  
- [Game Dev](https://ratloopgamescanada.com/dev-blog/tag/Game+Dev)
