# ratloopcanada.com > AI-optimized mirror of ratloopcanada.com containing 50 pages totalling 21,763 words of clean markdown content, structured data, and semantic HTML. Original source: https://ratloopcanada.com/. Last updated: 2026-06-12T12:07:15.093Z. Each page is available as HTML (with JSON-LD structured data) and Markdown (text-only, ideal for LLMs and RAG). ## Homepage - [**OUR GAMES**](/content/site-root.html): Ratloop Games Canada is an indie studio based in Montreal. Currently developing the turn-based FPS Lemnis Gate for PC, Xbox and PlayStation., Ratloop Games Canada is an indie studio based in Montreal. Currently developing the turn-based FPS Lemnis Gate for PC, Xbox and PlayStation. (97 words) ## Articles & Blog Posts - [LET THERE BE LIGHT: HOW WE DO A LIGHTING PASS](/content/dev-blog/lighting/index.html): Lighting isn't simply what we can see. It also significantly impacts gameplay by directly affecting elements ranging from User Experience to World Building. This article will demonstrate the steps taken when performing an environmental lighting pass., Lighting isn't simply what we can see. It also significantly impacts gameplay by directly affecting elements ranging from User Experience to World Building. This article will demonstrate the steps taken when performing an environmental lighting pass. (564 words) - [GREYBOXING A LEMNIS GATE WORLD](/content/dev-blog/greyboxing/index.html): Developing a title like LEMNIS GATE is no easy job. One of the most crucial aspects of any video game is level design. Given that, we’ve consulted with our in-house level designer and picked his brain to determine what elements he considers when greyboxing levels., Developing a title like LEMNIS GATE is no easy job. One of the most crucial aspects of any video game is level design. Given that, we’ve consulted with our in-house level designer and picked his brain to determine what elements he considers when greyboxing levels. (749 words) - [HOW TIME SETS LEMNIS GATE APART](/content/dev-blog/time/index.html): Given the large number of new releases coming out every year, we are often asked about what sets our game apart. Funnily enough, the element that makes LEMNIS GATE unique is present in every other game, but in this case, it is explored from a vastly different perspective., Given the large number of new releases coming out every year, we are often asked about what sets our game apart. Funnily enough, the element that makes LEMNIS GATE unique is present in every other game, but in this case, it is explored from a vastly different perspective. (617 words) - [DEVELOPER BLOG](/content/dev-blog/tag/world-building/index.html) (94 words) - [DEVELOPER BLOG](/content/dev-blog/tag/lemnis-gate/index.html) (482 words) - [DEVELOPER BLOG](/content/dev-blog/tag/level-design/index.html) (162 words) - [DEVELOPER BLOG](/content/dev-blog/category/level-design/index.html) (229 words) - [DEVELOPER BLOG](/content/dev-blog/tag/lighting/index.html) (94 words) - [DEVELOPER BLOG](/content/dev-blog/category/game-art/index.html) (217 words) - [DEVELOPER BLOG](/content/dev-blog/tag/time/index.html) (97 words) - [DEVELOPER BLOG](/content/dev-blog/category/time/index.html) (97 words) - [TURN-BASED FPS 101](/content/dev-blog/turn-based-fps-101/index.html): Lemnis Gate is a Turn-based First-Person Shooter set inside of a time loop. Read this article to learn more about the game's concept, time-bending mechanics, and gameplay. Every detail is explained followed by GIFs demonstrating the game's flow., Lemnis Gate is a Turn-based First-Person Shooter set inside of a time loop. Read this article to learn more about the game's concept, time-bending mechanics, and gameplay. Every detail is explained followed by GIFs demonstrating the game's flow. (378 words) - [DEVELOPER BLOG](/content/dev-blog/category/greyboxing/index.html) (96 words) - [DEVELOPER BLOG](/content/dev-blog/tag/achievements/index.html) (81 words) - [DEVELOPER BLOG](/content/dev-blog/category/lighting/index.html) (94 words) - [DEVELOPER BLOG](/content/dev-blog/tag/gif/index.html) (145 words) - [GAMEPLAY](/content/gameplay-faq/index.html) (1,237 words) - [THE PSYCHOLOGY OF ACHIEVEMENTS](/content/dev-blog/achievements/index.html): Achievements are extremely popular in the gaming universe. Let’s have a look under the hood at some of Lemnis Gate’s achievements and pull back the red curtain to reveal their game design motivations:, Achievements are extremely popular in the gaming universe. Let’s have a look under the hood at some of Lemnis Gate’s achievements and pull back the red curtain to reveal their game design motivations: (286 words) - [DEVELOPER BLOG](/content/dev-blog/tag/mantra/index.html) (75 words) - [DEVELOPER BLOG](/content/dev-blog/tag/game-mechanics/index.html) (447 words) - [THE MIND BEHIND LEMNIS GATE](/content/dev-blog/the-mind-behind-lemnis-gate/index.html): We often get asked about how we came up with the innovative concept for LEMNIS GATE. For that reason, we interviewed our Game Director, James Anderson, so you can learn more about the project from the originator himself!, We often get asked about how we came up with the innovative concept for LEMNIS GATE. For that reason, we interviewed our Game Director, James Anderson, so you can learn more about the project from the originator himself! (797 words) - [DEVELOPER BLOG](/content/dev-blog/category/lemnis-gate/index.html) (974 words) - [DEVELOPER BLOG](/content/dev-blog/tag/strategy/index.html) (215 words) - [DEVELOPER BLOG](/content/dev-blog/tag/unreal-engine/index.html) (364 words) - [DEVELOPER BLOG](/content/dev-blog/tag/game-dev/index.html) (917 words) - [DEVELOPER BLOG](/content/dev-blog/tag/greyboxing/index.html) (96 words) - [DEVELOPER BLOG](/content/dev-blog/category/ue4/index.html) (614 words) - [DEVELOPER BLOG](/content/dev-blog/category/game-design/index.html) (864 words) - [DEVELOPER BLOG](/content/dev-blog/tag/gameplay/index.html) (502 words) - [DEVELOPER BLOG](/content/dev-blog/tag/turn-based/index.html) (242 words) - [DEVELOPER BLOG](/content/dev-blog/tag/playtesting/index.html) (76 words) - [DEVELOPER BLOG](/content/dev-blog/category/playtesting/index.html) (76 words) - [Frequently Asked Questions](/content/vroom-kaboom/faq/index.html): Frequently Asked Questions about the Free-To-Play Tower-Rush Game VROOM KABOOM. Available now on Steam and PlayStation Store. The title combines elements from collectible card games, tower defense, and multiplayer online battles. Also playable on VR., Frequently Asked Questions about the Free-To-Play Tower-Rush Game VROOM KABOOM. Available now on Steam and PlayStation Store. The title combines elements from collectible card games, tower defense, and multiplayer online battles. Also playable on VR. (1,918 words) - [WHY IS “GAMEPLAY FIRST” OUR MANTRA?](/content/dev-blog/mantra/index.html): In this Developer Blog issue, we discuss why “Gameplay First” is our mantra and how it directly affects our approach to Game Design., In this Developer Blog issue, we discuss why “Gameplay First” is our mantra and how it directly affects our approach to Game Design. (315 words) - [THE IMPORTANCE OF THE WEEKLY PLAYTESTS](/content/dev-blog/playtest/index.html): In this Developer Blog article, we talk about our weekly internal playtests and how it positively impacts not only the game but the team behind it., In this Developer Blog article, we talk about our weekly internal playtests and how it positively impacts not only the game but the team behind it. (316 words) - [s/ratloop-games-canada_privacy-policy-pdf.html](/content/s/ratloop-games-canada_privacy-policy-pdf.html) (1 words) - [VROOM KABOOM](/content/vroom-kaboom/index.html): Available now on Steam and PlayStation Store. VROOM KABOOM is a Free-To-Play Tower-Rush with vehicles. The game combines elements from collectible card games, tower defense, and multiplayer online battles. Also compatible with VR., Available now on Steam and PlayStation Store. VROOM KABOOM is a Free-To-Play Tower-Rush with vehicles. The game combines elements from collectible card games, tower defense, and multiplayer online battles. Also compatible with VR. (375 words) - [No Love Lost — Ratloop Games Canada](/content/no-love-lost/index.html) (280 words) - [Not your typical FPS](/content/lemnis-gate/index.html): Lemnis Gate is a turn-based First-Person Shooter with unique time travel gameplay mechanics. Players take turns altering the future in this strategic game., Lemnis Gate is a turn-based First-Person Shooter with unique time travel gameplay mechanics. Players take turns altering the future in this strategic game. (223 words) - [Building Games That Defy The Status Quo — Ratloop Games Canada](/content/our-games-overview/index.html): From time-bending shooters to explosive car battles, we create innovative and highly entertaining games. Currently developing the turn-based FPS, Lemnis Gate., From time-bending shooters to explosive car battles, we create innovative and highly entertaining games. Currently developing the turn-based FPS, Lemnis Gate. (97 words) - [Media \| Logos, Screenshots And More — Ratloop Games Canada](/content/media/index.html): Ratloop Games Canada is an independent Montreal-based studio that aims to provide ground-breaking games that challenge the status quo. Currently developing the turn-based FPS Lemnis Gate. Assets, logos, and screenshots can be found here to be used in press articles., Ratloop Games Canada is an independent Montreal-based studio that aims to provide ground-breaking games that challenge the status quo. Currently developing the turn-based FPS Lemnis Gate. Assets, logos, and screenshots can be found here to be used in press articles. (101 words) - [our-games/index.html](/content/our-games/index.html) (1 words) - [contact-us-1/index.html](/content/contact-us-1/index.html) (1 words) - [about-us/index.html](/content/about-us/index.html) (1 words) - [April 26th, 2024](/content/news/index.html): Stay in the loop with the current news regarding Ratloop Games Canada and its upcoming game, Lemnis Gate., Stay in the loop with the current news regarding Ratloop Games Canada and its upcoming game, Lemnis Gate. (5,918 words) - [RATLOOP GAMES CANADA](/content/contact-us/index.html): Ratloop Games Canada is an independent Montreal-based studio currently working on the Turn-Based FPS Lemnis Gate. Follow us on Twitter, Facebook, and Instagram or join our Discord channel to stay updated., Ratloop Games Canada is an independent Montreal-based studio currently working on the Turn-Based FPS Lemnis Gate. Follow us on Twitter, Facebook, and Instagram or join our Discord channel to stay updated. (43 words) - [OPEN POSITIONS](/content/careers/index.html): Want to join the team and make amazing games? Discover open positions or just send us your resume., Want to join the team and make amazing games? Discover open positions or just send us your resume. (50 words) - [**JOIN THE RATLOOP GAMES CANADA NEWSLETTER!**](/content/newsletter/index.html) (47 words) - [dev-blog/index.html](/content/dev-blog/index.html) (1 words) ## Resources - [Full Page Index](/index.html): Browse all cached pages with rich metadata - [About This Cache](/content/about.html): Methodology, technical details, and usage guidelines - [XML Sitemap](/sitemap.xml): Machine-readable sitemap for crawler discovery - [Robots.txt](/robots.txt): Crawler directives